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67 lines
2.0 KiB
Markdown
67 lines
2.0 KiB
Markdown
# Game Data
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Web-based tool to store and organize PC hardware gaming benchmarks.
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## Project Goals
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The goals of this project are to:
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* Record benchmarking results from multiple devices - e.g. log from a laptop or a phone.
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* Group results into tests to keep track of different testing configurations.
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* Encourage running tests multiple times - it's good practice to run a benchmark multiple times for accuracy.
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* Create comparisons of hardware tests to compare performance.
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* Generate graphs of hardware comparisons for usage in videos and articles.
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## Requirements
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Game Data runs on Ruby, and takes advantage of [Bundler](https://bundler.io/) to manage code dependencies and [Rake](https://ruby.github.io/rake/) to run various tasks for maintaining the app. You can install them globally like so:
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Debian/Ubuntu: `apt install -y ruby ruby-bundler rake`
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RedHat and clones: `dnf install -y ruby rubygem-bundler rubygem-rake`
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## Production Deployment
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**TBD**
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## Development
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### Via Docker
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If you'd prefer not to install dependencies and such to your local OS, you can do the development via Docker. The scripts provided in `bin/` will build Docker images for running the Ruby app and building the front-end assets via Gulp. *Both containers will automatically watch for changes.*
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**Note:** Using the scripts below, the Docker images will remove themselves when stopped. This is to make clean up a bit more streamlined.
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1. [Install Docker](https://docs.docker.com/engine/install/) for your OS.
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2. Build the docker images for Ruby and Gulp:
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`bin/docker-build.sh`
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3. Run the docker images:
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`bin/docker-run.sh`
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4.
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### Local/Native Development
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1. Install dependencies via bundler:
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`bundle install`
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2. Perform database migrations:
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`rake db:migrate`
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3. Run the server in development with auto-reloading:
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`rake server:dev`
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4. If everything is running successfully you can open your browser and go to https://localhost:9292.
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## License
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This project is available under the BSD 2-Clause license.
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