mcst/app/MinecraftServer.js

39 lines
789 B
JavaScript

const fs = require('fs');
class Server {
constructor(dir) {
this.rootDir = dir;
this.name = dir.split('/').at(-1);
this.pidFilePath = this.rootDir + '/pid.txt';
// read version file
var versionFilePath = this.rootDir + '/current_version.txt';
this.version = fs.readFileSync(versionFilePath, {encoding:'utf8', flag:'r'});
// set server state
if (fs.existsSync(this.pidFilePath)) {
this.state = true;
} else {
this.state = false;
}
}
start() {
console.log('Starting server...');
}
stop() {
console.log('Stopping server...');
}
getPid() {
if (fs.existsSync(this.pidFilePath)) {
return fs.readFileSync(this.pidFilePath, {encoding:'utf8', flag:'r'})
}
return -1;
}
}
exports.Server = Server;