Files
game-data/gulpfile.js
Gregory Ballantine fdd350e16f
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Updated gulpfile to be a little bit less repetitive
2025-07-25 13:41:51 -04:00

51 lines
1.3 KiB
JavaScript

const gulp = require('gulp');
const sass = require('gulp-sass')(require('sass'));
const coffee = require('gulp-coffee');
const sourcemaps = require('gulp-sourcemaps');
const plumber = require('gulp-plumber');
// Compile .sass files to compressed CSS
function compileSass() {
return gulp.src('assets/styles/**/*.sass')
.pipe(plumber())
.pipe(sass({ outputStyle: 'compressed' }).on('error', sass.logError))
.pipe(gulp.dest('public/css'));
}
// Compile .coffee files to JavaScript with source maps
function compileCoffee() {
return gulp.src('assets/scripts/**/*.coffee', { sourcemaps: true })
.pipe(plumber())
.pipe(coffee({ bare: true }))
.pipe(gulp.dest('public/js', { sourcemaps: '.' }));
}
// Watch files for changes
function watchFiles(cb) {
gulp.watch('assets/styles/**/*.sass', compileSass);
gulp.watch('assets/scripts/**/*.coffee', compileCoffee);
cb();
}
// Chain all asset builds together
function buildAssets() {
return gulp.parallel(compileSass, compileCoffee);
}
// Perform initial build then watch
function buildAndWatch() {
return gulp.series(
buildAssets(),
watchFiles
);
}
// one-time build
exports.build = buildAssets();
// start builds with file watching
exports.watch = buildAndWatch();
// Define default task (defaults to watch)
exports.default = exports.watch;