149 lines
4.2 KiB
JavaScript
149 lines
4.2 KiB
JavaScript
/*
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* Copyright (C) 2009 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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WebInspector.StatusBarButton = function(title, className, states)
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{
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this.element = document.createElement("button");
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this.element.className = className + " status-bar-item";
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this.element.addEventListener("click", this._clicked.bind(this), false);
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this.glyph = document.createElement("div");
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this.glyph.className = "glyph";
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this.element.appendChild(this.glyph);
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this.glyphShadow = document.createElement("div");
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this.glyphShadow.className = "glyph shadow";
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this.element.appendChild(this.glyphShadow);
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this.states = states;
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if (!states)
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this.states = 2;
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if (states == 2)
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this._state = false;
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else
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this._state = 0;
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this.title = title;
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this.disabled = false;
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this._visible = true;
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}
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WebInspector.StatusBarButton.prototype = {
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_clicked: function()
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{
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this.dispatchEventToListeners("click");
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},
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get disabled()
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{
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return this._disabled;
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},
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set disabled(x)
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{
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if (this._disabled === x)
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return;
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this._disabled = x;
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this.element.disabled = x;
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},
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get title()
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{
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return this._title;
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},
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set title(x)
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{
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if (this._title === x)
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return;
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this._title = x;
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this.element.title = x;
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},
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get state()
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{
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return this._state;
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},
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set state(x)
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{
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if (this._state === x)
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return;
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if (this.states === 2) {
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if (x)
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this.element.addStyleClass("toggled-on");
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else
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this.element.removeStyleClass("toggled-on");
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} else {
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if (x !== 0) {
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this.element.removeStyleClass("toggled-" + this._state);
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this.element.addStyleClass("toggled-" + x);
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} else
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this.element.removeStyleClass("toggled-" + this._state);
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}
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this._state = x;
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},
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get toggled()
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{
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if (this.states !== 2)
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throw("Only used toggled when there are 2 states, otherwise, use state");
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return this.state;
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},
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set toggled(x)
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{
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if (this.states !== 2)
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throw("Only used toggled when there are 2 states, otherwise, use state");
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this.state = x;
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},
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get visible()
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{
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return this._visible;
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},
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set visible(x)
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{
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if (this._visible === x)
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return;
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if (x)
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this.element.removeStyleClass("hidden");
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else
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this.element.addStyleClass("hidden");
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this._visible = x;
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}
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}
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WebInspector.StatusBarButton.prototype.__proto__ = WebInspector.Object.prototype;
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