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Readme.md |
socket.io
How to use
The following example attaches socket.io to a plain Node.JS
HTTP server listening on port 3000
.
var server = require('http').createServer();
var io = require('socket.io')(server);
io.on('connection', function(client){
client.on('event', function(data){});
client.on('disconnect', function(){});
});
server.listen(3000);
Standalone
var io = require('socket.io')();
io.on('connection', function(client){});
io.listen(3000);
In conjunction with Express
Starting with 3.0, express applications have become request handler
functions that you pass to http
or http
Server
instances. You need
to pass the Server
to socket.io
, and not the express application
function.
var app = require('express')();
var server = require('http').createServer(app);
var io = require('socket.io')(server);
io.on('connection', function(){ /* … */ });
server.listen(3000);
In conjunction with Koa
Like Express.JS, Koa works by exposing an application as a request
handler function, but only by calling the callback
method.
var app = require('koa')();
var server = require('http').createServer(app.callback());
var io = require('socket.io')(server);
io.on('connection', function(){ /* … */ });
server.listen(3000);
API
Server
Exposed by require('socket.io')
.
Server()
Creates a new Server
. Works with and without new
:
var io = require('socket.io')();
// or
var Server = require('socket.io');
var io = new Server();
Server(opts:Object)
Optionally, the first or second argument (see below) of the Server
constructor can be an options object.
The following options are supported:
serveClient
sets the value for Server#serveClient()path
sets the value for Server#path()
The same options passed to socket.io are always passed to
the engine.io
Server
that gets created. See engine.io
options
as reference.
Server(srv:http#Server, opts:Object)
Creates a new Server
and attaches it to the given srv
. Optionally
opts
can be passed.
Server(port:Number, opts:Object)
Binds socket.io to a new http.Server
that listens on port
.
Server#serveClient(v:Boolean):Server
If v
is true
the attached server (see Server#attach
) will serve
the client files. Defaults to true
.
This method has no effect after attach
is called.
// pass a server and the `serveClient` option
var io = require('socket.io')(http, { serveClient: false });
// or pass no server and then you can call the method
var io = require('socket.io')();
io.serveClient(false);
io.attach(http);
If no arguments are supplied this method returns the current value.
Server#path(v:String):Server
Sets the path v
under which engine.io
and the static files will be
served. Defaults to /socket.io
.
If no arguments are supplied this method returns the current value.
Server#adapter(v:Adapter):Server
Sets the adapter v
. Defaults to an instance of the Adapter
that
ships with socket.io which is memory based. See
socket.io-adapter.
If no arguments are supplied this method returns the current value.
Server#origins(v:String):Server
Sets the allowed origins v
. Defaults to any origins being allowed.
If no arguments are supplied this method returns the current value.
Server#origins(v:Function):Server
Sets the allowed origins as dynamic function. Function takes two arguments origin:String
and callback(error, success)
, where success
is a boolean value indicating whether origin is allowed or not.
Potential drawbacks:
- in some situations, when it is not possible to determine
origin
it may have value of*
- As this function will be executed for every request, it is advised to make this function work as fast as possible
- If
socket.io
is used together withExpress
, the CORS headers will be affected only forsocket.io
requests. For Express can use cors
Server#sockets:Namespace
The default (/
) namespace.
Server#attach(srv:http#Server, opts:Object):Server
Attaches the Server
to an engine.io instance on srv
with the
supplied opts
(optionally).
Server#attach(port:Number, opts:Object):Server
Attaches the Server
to an engine.io instance that is bound to port
with the given opts
(optionally).
Server#listen
Synonym of Server#attach
.
Server#bind(srv:engine#Server):Server
Advanced use only. Binds the server to a specific engine.io Server
(or compatible API) instance.
Server#onconnection(socket:engine#Socket):Server
Advanced use only. Creates a new socket.io
client from the incoming
engine.io (or compatible API) socket
.
Server#of(nsp:String):Namespace
Initializes and retrieves the given Namespace
by its pathname
identifier nsp
.
If the namespace was already initialized it returns it right away.
Server#emit
Emits an event to all connected clients. The following two are equivalent:
var io = require('socket.io')();
io.sockets.emit('an event sent to all connected clients');
io.emit('an event sent to all connected clients');
For other available methods, see Namespace
below.
Server#close([fn:Function])
Closes socket.io server.
The optional fn
is passed to the server.close([callback])
method of the
core net
module and is called on error or when all connections are closed.
The callback is expected to implement the common single argument err
signature (if any).
var Server = require('socket.io');
var PORT = 3030;
var server = require('http').Server();
var io = Server(PORT);
io.close(); // Close current server
server.listen(PORT); // PORT is free to use
io = Server(server);
Server#use
See Namespace#use
below.
Namespace
Represents a pool of sockets connected under a given scope identified
by a pathname (eg: /chat
).
By default the client always connects to /
.
Events
-
connection
/connect
. Fired upon a connection.Parameters:
Socket
the incoming socket.
Namespace#name:String
The namespace identifier property.
Namespace#connected:Object
Hash of Socket
objects that are connected to this namespace indexed
by id
.
Namespace#clients(fn:Function)
Gets a list of client IDs connected to this namespace (across all nodes if applicable).
An example to get all clients in a namespace:
var io = require('socket.io')();
io.of('/chat').clients(function(error, clients){
if (error) throw error;
console.log(clients); // => [PZDoMHjiu8PYfRiKAAAF, Anw2LatarvGVVXEIAAAD]
});
An example to get all clients in namespace's room:
var io = require('socket.io')();
io.of('/chat').in('general').clients(function(error, clients){
if (error) throw error;
console.log(clients); // => [Anw2LatarvGVVXEIAAAD]
});
As with broadcasting, the default is all clients from the default namespace ('/'):
var io = require('socket.io')();
io.clients(function(error, clients){
if (error) throw error;
console.log(clients); // => [6em3d4TJP8Et9EMNAAAA, G5p55dHhGgUnLUctAAAB]
});
Namespace#use(fn:Function):Namespace
Registers a middleware, which is a function that gets executed for
every incoming Socket
and receives as parameter the socket and a
function to optionally defer execution to the next registered
middleware.
var io = require('socket.io')();
io.use(function(socket, next){
if (socket.request.headers.cookie) return next();
next(new Error('Authentication error'));
});
Errors passed to middleware callbacks are sent as special error
packets to clients.
Socket
A Socket
is the fundamental class for interacting with browser
clients. A Socket
belongs to a certain Namespace
(by default /
)
and uses an underlying Client
to communicate.
It should be noted the Socket
doesn't relate directly to the actual
underlying TCP/IP socket
and it is only the name of the class.
Socket#use(fn:Function):Socket
Registers a middleware, which is a function that gets executed for
every incoming Packet
and receives as parameter the packet and a
function to optionally defer execution to the next registered
middleware.
var io = require('socket.io')();
io.on('connection', function(socket){
socket.use(function(packet, next){
if (packet.doge === true) return next();
next(new Error('Not a doge error'));
});
Errors passed to middleware callbacks are sent as special error
packets to clients.
Socket#rooms:Object
A hash of strings identifying the rooms this client is in, indexed by room name.
Socket#client:Client
A reference to the underlying Client
object.
Socket#conn:Socket
A reference to the underlying Client
transport connection (engine.io
Socket
object). This allows access to the IO transport layer, which
still (mostly) abstracts the actual TCP/IP socket.
Socket#request:Request
A getter proxy that returns the reference to the request
that
originated the underlying engine.io Client
. Useful for accessing
request headers such as Cookie
or User-Agent
.
Socket#id:String
A unique identifier for the session, that comes from the
underlying Client
.
Socket#emit(name:String[, …]):Socket
Emits an event identified by the string name
to the client.
Any other parameters can be included.
All datastructures are supported, including Buffer
. JavaScript
functions can't be serialized/deserialized.
var io = require('socket.io')();
io.on('connection', function(client){
client.emit('an event', { some: 'data' });
});
Socket#join(name:String[, fn:Function]):Socket
Adds the client to the room
, and fires optionally a callback fn
with err
signature (if any).
The client is automatically a member of a room identified with its
session id (see Socket#id
).
The mechanics of joining rooms are handled by the Adapter
that has been configured (see Server#adapter
above), defaulting to
socket.io-adapter.
Socket#leave(name:String[, fn:Function]):Socket
Removes the client from room
, and fires optionally a callback fn
with err
signature (if any).
Rooms are left automatically upon disconnection.
The mechanics of leaving rooms are handled by the Adapter
that has been configured (see Server#adapter
above), defaulting to
socket.io-adapter.
Socket#to(room:String):Socket
Sets a modifier for a subsequent event emission that the event will
only be broadcasted to clients that have joined the given room
.
To emit to multiple rooms, you can call to
several times.
var io = require('socket.io')();
io.on('connection', function(client){
client.to('others').emit('an event', { some: 'data' });
});
Socket#in(room:String):Socket
Same as Socket#to
Socket#compress(v:Boolean):Socket
Sets a modifier for a subsequent event emission that the event data will
only be compressed if the value is true
. Defaults to true
when you don't call the method.
var io = require('socket.io')();
io.on('connection', function(client){
client.compress(false).emit('an event', { some: 'data' });
});
Socket#disconnect(close:Boolean):Socket
Disconnects this client. If value of close is true
, closes the underlying connection.
Otherwise, it just disconnects the namespace.
Events
disconnect
- Fired upon disconnection.
- Arguments
String
: the reason of the disconnection (either client or server-side)
error
- Fired when an error occurs.
- Arguments
Object
: error data
disconnecting
- Fired when the client is going to be disconnected (but hasn't left its
rooms
yet). - Arguments
String
: the reason of the disconnection (either client or server-side)
- Fired when the client is going to be disconnected (but hasn't left its
These are reserved events (along with connect
, newListener
and removeListener
) which cannot be used as event names.
Client
The Client
class represents an incoming transport (engine.io)
connection. A Client
can be associated with many multiplexed Socket
that belong to different Namespace
s.
Client#conn
A reference to the underlying engine.io
Socket
connection.
Client#request
A getter proxy that returns the reference to the request
that
originated the engine.io connection. Useful for accessing
request headers such as Cookie
or User-Agent
.
Debug / logging
Socket.IO is powered by debug.
In order to see all the debug output, run your app with the environment variable
DEBUG
including the desired scope.
To see the output from all of Socket.IO's debugging scopes you can use:
DEBUG=socket.io* node myapp
Testing
npm test
This runs the gulp
task test
. By default the test will be run with the source code in lib
directory.
Set the environmental variable TEST_VERSION
to compat
to test the transpiled es5-compat version of the code.
The gulp
task test
will always transpile the source code into es5 and export to dist
first before running the test.