/** * Module dependencies. */ var EventEmitter = require('events').EventEmitter; var util = require('util'); var debug = require('debug')('engine:socket'); /** * Module exports. */ module.exports = Socket; /** * Client class (abstract). * * @api private */ function Socket (id, server, transport, req) { this.id = id; this.server = server; this.upgrading = false; this.upgraded = false; this.readyState = 'opening'; this.writeBuffer = []; this.packetsFn = []; this.sentCallbackFn = []; this.cleanupFn = []; this.request = req; // Cache IP since it might not be in the req later this.remoteAddress = req.connection.remoteAddress; this.checkIntervalTimer = null; this.upgradeTimeoutTimer = null; this.pingTimeoutTimer = null; this.setTransport(transport); this.onOpen(); } /** * Inherits from EventEmitter. */ util.inherits(Socket, EventEmitter); /** * Called upon transport considered open. * * @api private */ Socket.prototype.onOpen = function () { this.readyState = 'open'; // sends an `open` packet this.transport.sid = this.id; this.sendPacket('open', JSON.stringify({ sid: this.id, upgrades: this.getAvailableUpgrades(), pingInterval: this.server.pingInterval, pingTimeout: this.server.pingTimeout })); this.emit('open'); this.setPingTimeout(); }; /** * Called upon transport packet. * * @param {Object} packet * @api private */ Socket.prototype.onPacket = function (packet) { if ('open' === this.readyState) { // export packet event debug('packet'); this.emit('packet', packet); // Reset ping timeout on any packet, incoming data is a good sign of // other side's liveness this.setPingTimeout(); switch (packet.type) { case 'ping': debug('got ping'); this.sendPacket('pong'); this.emit('heartbeat'); break; case 'error': this.onClose('parse error'); break; case 'message': this.emit('data', packet.data); this.emit('message', packet.data); break; } } else { debug('packet received with closed socket'); } }; /** * Called upon transport error. * * @param {Error} error object * @api private */ Socket.prototype.onError = function (err) { debug('transport error'); this.onClose('transport error', err); }; /** * Sets and resets ping timeout timer based on client pings. * * @api private */ Socket.prototype.setPingTimeout = function () { var self = this; clearTimeout(self.pingTimeoutTimer); self.pingTimeoutTimer = setTimeout(function () { self.onClose('ping timeout'); }, self.server.pingInterval + self.server.pingTimeout); }; /** * Attaches handlers for the given transport. * * @param {Transport} transport * @api private */ Socket.prototype.setTransport = function (transport) { var onError = this.onError.bind(this); var onPacket = this.onPacket.bind(this); var flush = this.flush.bind(this); var onClose = this.onClose.bind(this, 'transport close'); this.transport = transport; this.transport.once('error', onError); this.transport.on('packet', onPacket); this.transport.on('drain', flush); this.transport.once('close', onClose); // this function will manage packet events (also message callbacks) this.setupSendCallback(); this.cleanupFn.push(function () { transport.removeListener('error', onError); transport.removeListener('packet', onPacket); transport.removeListener('drain', flush); transport.removeListener('close', onClose); }); }; /** * Upgrades socket to the given transport * * @param {Transport} transport * @api private */ Socket.prototype.maybeUpgrade = function (transport) { debug('might upgrade socket transport from "%s" to "%s"' , this.transport.name, transport.name); this.upgrading = true; var self = this; // set transport upgrade timer self.upgradeTimeoutTimer = setTimeout(function () { debug('client did not complete upgrade - closing transport'); cleanup(); if ('open' === transport.readyState) { transport.close(); } }, this.server.upgradeTimeout); function onPacket (packet) { if ('ping' === packet.type && 'probe' === packet.data) { transport.send([{ type: 'pong', data: 'probe' }]); self.emit('upgrading', transport); clearInterval(self.checkIntervalTimer); self.checkIntervalTimer = setInterval(check, 100); } else if ('upgrade' === packet.type && self.readyState !== 'closed') { debug('got upgrade packet - upgrading'); cleanup(); self.transport.discard(); self.upgraded = true; self.clearTransport(); self.setTransport(transport); self.emit('upgrade', transport); self.setPingTimeout(); self.flush(); if (self.readyState === 'closing') { transport.close(function () { self.onClose('forced close'); }); } } else { cleanup(); transport.close(); } } // we force a polling cycle to ensure a fast upgrade function check () { if ('polling' === self.transport.name && self.transport.writable) { debug('writing a noop packet to polling for fast upgrade'); self.transport.send([{ type: 'noop' }]); } } function cleanup () { self.upgrading = false; clearInterval(self.checkIntervalTimer); self.checkIntervalTimer = null; clearTimeout(self.upgradeTimeoutTimer); self.upgradeTimeoutTimer = null; transport.removeListener('packet', onPacket); transport.removeListener('close', onTransportClose); transport.removeListener('error', onError); self.removeListener('close', onClose); } function onError (err) { debug('client did not complete upgrade - %s', err); cleanup(); transport.close(); transport = null; } function onTransportClose () { onError('transport closed'); } function onClose () { onError('socket closed'); } transport.on('packet', onPacket); transport.once('close', onTransportClose); transport.once('error', onError); self.once('close', onClose); }; /** * Clears listeners and timers associated with current transport. * * @api private */ Socket.prototype.clearTransport = function () { var cleanup; var toCleanUp = this.cleanupFn.length; for (var i = 0; i < toCleanUp; i++) { cleanup = this.cleanupFn.shift(); cleanup(); } // silence further transport errors and prevent uncaught exceptions this.transport.on('error', function () { debug('error triggered by discarded transport'); }); // ensure transport won't stay open this.transport.close(); clearTimeout(this.pingTimeoutTimer); }; /** * Called upon transport considered closed. * Possible reasons: `ping timeout`, `client error`, `parse error`, * `transport error`, `server close`, `transport close` */ Socket.prototype.onClose = function (reason, description) { if ('closed' !== this.readyState) { this.readyState = 'closed'; clearTimeout(this.pingTimeoutTimer); clearInterval(this.checkIntervalTimer); this.checkIntervalTimer = null; clearTimeout(this.upgradeTimeoutTimer); var self = this; // clean writeBuffer in next tick, so developers can still // grab the writeBuffer on 'close' event process.nextTick(function () { self.writeBuffer = []; }); this.packetsFn = []; this.sentCallbackFn = []; this.clearTransport(); this.emit('close', reason, description); } }; /** * Setup and manage send callback * * @api private */ Socket.prototype.setupSendCallback = function () { var self = this; this.transport.on('drain', onDrain); this.cleanupFn.push(function () { self.transport.removeListener('drain', onDrain); }); // the message was sent successfully, execute the callback function onDrain () { if (self.sentCallbackFn.length > 0) { var seqFn = self.sentCallbackFn.splice(0, 1)[0]; if ('function' === typeof seqFn) { debug('executing send callback'); seqFn(self.transport); } else if (Array.isArray(seqFn)) { debug('executing batch send callback'); for (var l = seqFn.length, i = 0; i < l; i++) { if ('function' === typeof seqFn[i]) { seqFn[i](self.transport); } } } } } }; /** * Sends a message packet. * * @param {String} message * @param {Object} options * @param {Function} callback * @return {Socket} for chaining * @api public */ Socket.prototype.send = Socket.prototype.write = function (data, options, callback) { this.sendPacket('message', data, options, callback); return this; }; /** * Sends a packet. * * @param {String} packet type * @param {String} optional, data * @param {Object} options * @api private */ Socket.prototype.sendPacket = function (type, data, options, callback) { if ('function' === typeof options) { callback = options; options = null; } options = options || {}; options.compress = false !== options.compress; if ('closing' !== this.readyState) { debug('sending packet "%s" (%s)', type, data); var packet = { type: type, options: options }; if (data) packet.data = data; // exports packetCreate event this.emit('packetCreate', packet); this.writeBuffer.push(packet); // add send callback to object this.packetsFn.push(callback); this.flush(); } }; /** * Attempts to flush the packets buffer. * * @api private */ Socket.prototype.flush = function () { if ('closed' !== this.readyState && this.transport.writable && this.writeBuffer.length) { debug('flushing buffer to transport'); this.emit('flush', this.writeBuffer); this.server.emit('flush', this, this.writeBuffer); var wbuf = this.writeBuffer; this.writeBuffer = []; if (!this.transport.supportsFraming) { this.sentCallbackFn.push(this.packetsFn); } else { this.sentCallbackFn.push.apply(this.sentCallbackFn, this.packetsFn); } this.packetsFn = []; this.transport.send(wbuf); this.emit('drain'); this.server.emit('drain', this); } }; /** * Get available upgrades for this socket. * * @api private */ Socket.prototype.getAvailableUpgrades = function () { var availableUpgrades = []; var allUpgrades = this.server.upgrades(this.transport.name); for (var i = 0, l = allUpgrades.length; i < l; ++i) { var upg = allUpgrades[i]; if (this.server.transports.indexOf(upg) !== -1) { availableUpgrades.push(upg); } } return availableUpgrades; }; /** * Closes the socket and underlying transport. * * @param {Boolean} optional, discard * @return {Socket} for chaining * @api public */ Socket.prototype.close = function (discard) { if ('open' !== this.readyState) return; this.readyState = 'closing'; if (this.writeBuffer.length) { this.once('drain', this.closeTransport.bind(this, discard)); return; } this.closeTransport(discard); }; /** * Closes the underlying transport. * * @param {Boolean} discard * @api private */ Socket.prototype.closeTransport = function (discard) { if (discard) this.transport.discard(); this.transport.close(this.onClose.bind(this, 'forced close')); };