Bones/node_modules/server-destroy/test.js

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2017-05-17 13:45:25 -04:00
var net = require('net');
var assert = require('assert');
var enableDestroy = require('./index.js');
var server = net.createServer(function(conn) {
var i = setInterval(function() {
conn.read();
conn.write('hi\n');
}, 100);
i.unref();
});
server.listen(1337);
enableDestroy(server);
var connected = 0;
for (var i = 0; i < 10; i++) {
var client = net.connect(1337);
client.on('connect', function() {
connected++;
if (connected === 10) setTimeout(destroy);
});
// just ignore the resets
client.on('error', function() {});
}
function destroy() {
server.destroy(function() {
console.log('ok');
});
}